The rush of 8th edition codex books has been impressive. While I patiently wait for the Space Wolves book to drop, the most recent release, Craftworld Eldar, looks so cool, I picked up at the book, dusted my Eldar off and drafted a list.„Craftworlds – Alaitoc List 1850 points“ weiterlesen
Games Workshop published another preview for the upcoming Astra Militarum Codex. The strategem „Send in the Next Wave“ caught my attention.
Question: Would you have to pay for this new unit with Reinforcement Points?
Let’s look at the rules for Reinforcement Points:
The key sentence here is „Sometimes a psychic power or ability will allow you to add units to your army, or replace units that have been destroyed.“
The second half of the sentence clearly describes the effect of this strategem.
Thus it would seem that the Reinforcement Points rule applies and you would have to pay for this replacement of a previously lost unit through the use of a strategem.
And there are even some FAQs that go with it!
What do you think?
As noted, I am working on a Chaos project for the new, 8th Edition of Warhammer 40K. Nonetheless, there is still stuff from my current (and still main) 40K army on my table, including these lovely Wulfen I managed to finish.„Painted Wulfen for my Space Wolves“ weiterlesen
Brace yourself. 8th Edition is coming.
A new edition of Warhammer 40K is as good an excuse as any to start a new army. Since I have a variety of Chaos miniatures, some of which I used to play Shadow War Armageddon, my current idea is to (maybe) finally try making them into a small army.„Khornversions – Khorne MK III Berserkers“ weiterlesen
While I am still building and painting my scenery for Shadow War Armageddon, I had an opportunity for a quick lunch-time game at my local Games Workshop store.„Armageddon Blog 4 – My First Shadow War Battle“ weiterlesen
It’s been a while since I played X-Wing and, frankly, I lost track of recent releases.
But with an opportunity to play a few games over the coming weeks, I bought the first shiny new ship that caught my attention – a Rebel TIE Fighter! – and will get a chance to fly it soon.„X-Wing: Sabine’s TIE-Fighter & Resistance Heroes“ weiterlesen
Time to paint my Ferratonic Furnace from the Shadow War Armageddon Box.„Armageddon Blog 3: Painting a Ferratonic Furnace“ weiterlesen
The main attraction of Shadow War Armageddon box, at least visually, is clearly the terrain. I started by picking out the two sprues from the box that make the terrain piece GW calls, individually packaged, the Ferratonic Furnace.„Armageddon Blog 2 – Building a Ferratonic Furnace“ weiterlesen
Look at what the mailman brought. A shiny new box of Shadow War Armageddon!
It has been a while since I played with my Warhammer 40K miniatures, but Games Workshop latest skirmish tease has me back in a flash, ordering a box of Shadow War Armageddon (which also sold out in a flash, so I’m clearly not the only one).„Armageddon Blog 1 – Unboxing Shadow War Armageddon!“ weiterlesen
Taking photographs of miniatures can be hard. Worse, I am not much of a photographer. Usually, I simply use my iPhone.
However, I did have a small foldable light box that made it a bit easier to take pictures of small things. Most of my Imperial Assault pictures on this site were taken this way.„Havox – Professional Photography Light Box Review“ weiterlesen
As I move house, my paints and miniatures disappeared in boxes. Deprived of „proper“ hobby time, I took to playing on my iPhone. Deathwatch: Tyranid Invasion is a really cool retro game with shiny modern graphics
Playing Deathwatch feels a lot like playing Space Hulk or Imperial Assault (if set in Games Workshop’s grimy 40k-universe, not Star Wars).
What is Deathwatch: Tyranid Invasion?
Deathwatch plays as a turn-based strategy game. You command a „kill team“ of 5 Space Marine to battle hordes of the insect-like Tyranids.
You select one of your Deathwatch Space Marines and order him to move, shoot, attack in close combat or use one of many special abilities (like setting a Space Marine, Space-Hulk-style, on overwatch) with a limited number of action points.
After that, it is the Tyranid’s turn. And more than once I found myself nervously fidgeting, hoping a Space Marine of mine would make it to my next turn alive.
As I said, very retro. And a lot of fun.
Choosing & Equipping the Space Marines
A big part of why Deathwatch: Tyranid Invasion is great fun is the ability to train, personalise and equip the various Space Marines serving in your kill team.
At first glance, Space Marines would appear to be fairly uniform. It is also worth mentioning that the game (currently?) only comes with Space Marines from three chapters, the Ultramarines, the Blood Angels and Space Wolves and in four variants: Tactical Marines, Assault Marines, Devastators and Apothecaries.
Though this might seem limited, the game more than makes up for this in the various skill-trees, equipment options and variants it offers within this selection.
Surprisingly, the developers truly managed to bring „personality“ to the Space Marines. Playing the game, I really became attached to my band of grimdark heroes.
Rodeo Games even added a bit of banter between the Space Marines of different chapters, which sometimes plays during a mission. A cool touch!
Accomplish Different Missions!
Rodeo Games also added variety to the game by giving you different missions: Break through and reach a base, secure vital information, defend a position for a number of rounds or take down a particularly tough opponents like a Carnifex or Hive Tyrant.
Give Deathwatch: Tyranid Invasion a try!
Does Deathwatch: Tyranid Invasion replace the tangible gameplay of a board game with miniatures? No, not for me. Probably not for you, if you are coming from the miniature-games side of the hobby as well.
But if you’re plastic soldiers are packed away, as mine currently are, Deathwatch: Tyranid Invasion is a great game to scratch that particular itch.
It truly plays like a miniatures board game on a touch screen and very different from most smart phone games. And it really makes you work hard to achieve those missions (on Veteran and Heroic difficulty) with some nail-biting challenges.
Give it a try. Highly recommended!
The Weapon of a Jedi: A Luke Skywalker Adventure offers well-written and well-illustrated, fast-pace action scenes of X-Wing dogfights and lightsaber duels, strung together by a minimal story of, essentially, The Force telling Luke to go from A to B.
It is a good fast-food-read of Star Wars nostalgia and a bit of X-Wing and lightsaber-action, but nothing truly memorable stands out. No unique story is told.
A Journey to Star Wars: The Force Awakens
Disney acquired Star Wars and cleared out four decades of books, comics, games and other background material known as the Extended Universe. A few classics regrettably went down with it, but having a clean slate still seems like a good idea.
The novel series „A Journey to Stars Wars: The Force Awakens“ is part of the new Disney lore, leading up to the Star Wars: The Force Awakens later this year.
That said, The Weapon of a Jedi, this particular book in the series tells a story set between the original Star Wars movie and The Empire Strikes Back. It holds no secrets, hints or spoilers for things happening after The Return of the Jedi.
The book itself has 184 pages, uses a large font and features several double-page illustrations throughout. It is a premium format with a short story, not a true novel.
The Story of „The Weapon of a Jedi“
The story follows Luke, before as a Rebel pilot – before he ever met Yoda, before he knew the identity of his father – along with C3P0 and R2D2.
The book kicks off with a bit of X-Wing vs. TIE-Fighter action, which I thought was great fun. Ultimately, Luke feels The Force nudging him to visit a backwater planet, and on the backwater planet an ancient temple quarantined by the Empire.
Once Luke finds the temple, he receives a bit of pre-Yoda Jedi-training and must immediately test his new skills, especially with his lightsaber.
There is a lot to like about this book. This book is clearly meant as a quick, fun read, and it delivers in that.
The writing flows well, the action is exciting and the C3P0 vs. R2D2 banter adds old school Star Wars comic relief. Likewise, the production of the book is great. The grey pages, the added artwork Disney veteran Phil Noto fits and the general visual design make this a very nice book to hold and read.
Thus, before I start nitpicking, I would recommend Jason Fry’s The Weapon of a Jedi to anyone looking for a fun, light Star Wars-read for an afternoon or two.
There are a few things that keep the book for being truly excellent.
- The story, in any sense of the word, is nonexistent. The Force tells Luke to go to this place or that. Luke, after some hesitating, follows and the next action scene occurs. A bit more plotting would have added a great deal.
- The whole idea of Luke receiving separate Jedi-training, distinct and before he meets with Yoda, for me, does not sit that comfortably with the original trilogy of movies. If scrapping the old Extended Universe meant to clear out inconsistencies, it seems odd to bring them back in from the get-go.
- It is a brief tale. 184 pages sounds like more than you get, given the large font, plenty of artwork and more. The book is beautifully produced, but with a regular font and less white-space, this story would only fill 40-50 pages. There is an element of making it appear more than it truly is.
I had fun reading the The Weapon of the Jedi and would usually recommend it for Star Wars fans looking for a light read.
The book probably holds little interest for a broader audience, as it really tells no distinct story of its own. There is no room to lose oneself in a fantastic universe or become engrossed with the twists and turns of a thrilling story.
This isn’t what The Weapon of a Jedi aims to do.
This is a book for a quick, fun lightsaber-battle and some nostalgic Star Wars quotes to read about on the subway, which it nails pretty well.